• Steven Weinstein photo
    Steven Weinstein
    Chief Executive Officer

    With a background that spans technology, product development, and entertainment, Steve Weinstein has been focused on where media meets technology. Currently Steve is the founder and CEO of MovieLabs. Steve is also the co-founder of KineTrope a small design shop for small consumer and professional electronics. Additionally, Steve is currently teaching entrepreneurship at U.C. Berkeley and at Stanford.

    Previously, Steve served as CTO of Deluxe Entertainment, a 6,000 person post production house, and CTO at Rovi Corporation where he guided the transition from physical technologies to e-commerce, connected home, secure and subscription services. Additionally, Steve held the role of Chief Technology Officer at Vicinity, a mapping company acquired by Microsoft in 2002. Steve was also a founding executive and Chief Strategist and Technologist at Liberate Technologies, an interactive television software company. Further back in his career, Steve held executive-level positions at Microprose/Spectrum HoloByte (game company), Electronics for Imaging (print processing), and Media Cybernetics (image processing). Steve also was chief architect at Ship Analytics for real time ship, sub and helicopter trainers. Steve started his career at Naval Research Laboratory in the area of advanced signal processing, computer language design, and real time os development.

  • James Helman photo
    James Helman
    Chief Technology Officer

    Jim Helman is an experienced technologist who brings to MovieLabs an extensive background in building entertainment-related products and a passion for innovation. At MovieLabs, Jim has led cross-industry initiatives, including HDR video, as well as developing and managing joint R&D projects with industry partners.

    Jim was a founder and chief software architect at Liberate Technologies, where he led the development of a platform for delivering interactive cable services. Prior to Liberate, he was a software architect at Silicon Graphics, developing real-time 3D systems for VR, location-based entertainment, and visual simulation.

    Jim has also consulted extensively on software architecture, intellectual property and product development for many companies including Comcast, NEC Research Labs and Xerox PARC. Having worked for over twenty years with Silicon Valley technology companies and start-ups, he is frequently called upon by entrepreneurs and investors as an expert advisor on patent and technology issues. Jim holds Ph.D. and M.S. degrees in Applied Physics from Stanford University and a B.A. in Physics and Math from Washington University.

  • Craig Seidel photo
    Craig Seidel
    Vice President, Distribution Technology

    Craig Seidel is Vice President, Distribution Technology with a diverse entertainment technology background. At MovieLabs Craig focuses on all aspects of the digital supply chain including interactivity, metadata, file delivery and avails. He architected and authored the Common Metadata family of specifications and defined much of the UltraViolet system. Craig also specializes in technologies applicable to fingerprinting, content protection and Digital Cinema.

    Prior to MovieLabs, Craig led a variety of engineering and operations project, including peer-to-peer anti-piracy (Hawkeye), software licensing (FlexLM), DVR (TiVo), Interactive Television (Liberate), electronic publishing (EFI Fiery), survivable networks, and satellite ground stations. Craig holds a B.S. Electrical Engineering and Computer Science from University of California, Berkeley and an M.S. in Computer Science from Stanford University.

  • Raymond Drewry photo
    Raymond Drewry
    Vice President, EMEA Operations & Principal Scientist

    Raymond has been in the industry for 25 years primarily as a technologist. He has designed and implemented systems that range from the first fully interactive digital cable network in Europe, through the first-ever networked digital video system for journalists at an international sporting event, to real-time robotics systems for special effects and mechanical-industrial performance pieces. He also was a prime contributor to early versions of the X11 window system and Microsoft Windows 1.0.

    Before joining MovieLabs Raymond was CTO at Aggregator TV, a UK-based IPTV content company, and before that CTO and VP of engineering at Liberate Technologies. He has also been Director of Technology for New Media at Sybase; Principal Engineer and Architect for graphics systems at Digital Equipment Corporation, working in both research and product groups; and an engineering manager at Microsoft. As a consultant he has worked on large-scale networked multimedia systems, US and EU patents, interactivity for mobile devices, and commercial applications of novel mathematics. His patents, publications, and contributions to technical standards cover distributed multimedia systems and graphics hardware and software. Raymond has a BA in Classics (Latin) and Computer Science from Yale University.

  • M. Kip Welch photo
    M. Kip Welch
    Vice President, Business Development

    Kip Welch comes to MovieLabs with a legal background and considerable experience crafting complex technology business agreements. While at Intel Corporation, he served as director of legal affairs for the Digital Home Group, the business unit responsible for leading Intel’s drive into the consumer electronics business and the development of consumer and media entertainment PCs, and where he also led the legal team for the launch of Intel Viiv technology.

    Kip has extensive experience dealing with business and legal issues related to IP licensing, media technology, content protection, ecosystem enabling, and industry standards efforts. Prior to Intel, he served as vice president and general counsel for MicroProse, Inc., an entertainment software company acquired by Hasbro in 1998, and as an attorney with the law firm of Brobeck, Phleger & Harrison. He has a B.A. in Economics from the University of Texas at Austin, and a J.D. from the State University of New York at Buffalo.

  • Daniel Lucas photo
    Daniel Lucas
    Vice President, Business Intelligence Technology

    Daniel Lucas has been a technology leader for the last 30 years. Daniel has held a number of senior positions leading product development and heading up business development in multiple industries. At MovieLabs Daniel is responsible for building an information infrastructure monitoring the on-line piracy of television and movie content. He currently is leading an industry wide data gathering and analysis effort to better understand the scale of piracy worldwide in all forms.

    Previously, Daniel spent much of his career in the video game industry responsible for developing products like Star Trek, Tetris and in his earlier days many hit sports titles. Daniel held the position of V.P. of Development at Blue Planet Software where he was responsible for developing and licensing the Tetris brand, including one of the earliest on-line multi-player games. While at Blue Planet Tetris licensing revenues tripled. Previously at Microprose he oversaw third party development and 16 bit console development, being responsible for over 20 titles.

  • Paul Jensen photo
    Paul Jensen
    Vice President, Research

    Paul Jensen has two decades of experience with Cable, IPTV, and broadcast automation technology, holding both management and technical positions at companies including Microsoft and Liberate Technologies. Immediately prior to joining MovieLabs, he was Senior Director of Architecture at Rovi Corporation, where his responsibilities included managing a team of architects and serving on the Patent committee.

    At Microsoft he managed development of several releases of the Foundation Edition middleware, which was deployed in the US and Latin America. Paul has an extensive background in embedded software development, with a focus on set top boxes, mobile devices, and media-related technologies (compression, transcoding, Cryptography/DRM). Earlier in his career Paul specialized in computer graphics (both window systems and 3D), and worked on a variety of software and firmware at companies including Apple, 3Dfx, and Digital Equipment Corporation. Paul is an active inventor and has received patent awards at Rovi and Microsoft. He holds degrees in Mathematics (B.S., Vanderbilt University) and Computer Science (M.S., University of Washington).