- Rich BergerChief Executive Officer
Richard Berger is CEO of MovieLabs where he oversees technology initiatives on behalf of the major studios. Rich joined MovieLabs with over 20 years of experience in digital innovation, and more than a decade leading new media and technology efforts at Sony Pictures Entertainment, most recently as SVP of Worldwide Digital Strategy & Advanced Platforms, where he built a reputation for innovation, particularly around emerging digital platforms and formats such as UltraViolet, Movies Anywhere and UHD (4K-HDR).
Other roles Rich held at Sony include SVP New Media & Technology where he was responsible for establishing digital policy across all Sony Pictures digital distribution businesses. He also was one of original founders of UltraViolet and helped launch the DECE consortium.
Rich has also worked in the Sony Digital Entertainment department and the office of the CTO at Sony Corporation of America, responsible for digital media strategy and anti-piracy efforts. In addition, he has worked in Sony’s Interactive Services Group and Sony Music Entertainment’s New Media Department where he developed Sony Music’s first Enhanced CDs.
- Jim HelmanChief Technology Officer
Jim Helman is an experienced technologist who brings to MovieLabs an extensive background in building entertainment-related products and a passion for innovation. At MovieLabs, Jim has led cross-industry initiatives including driving worldwide standards for high dynamic range video and building the Entertainment Identifier Registry (EIDR). He leads MovieLabs' security work, including cloud security and the development of the MovieLabs Enhanced Content Protection Specification, which established a hardware level of robustness for 4K consumer devices.
Jim was a founder and chief software architect at Liberate Technologies, where he led the development of a web platform for delivering interactive cable services. Prior to Liberate, he was a software architect at Silicon Graphics, developing real-time 3D systems for VR, location-based entertainment, and visual simulation.
Jim has also consulted extensively on intellectual property, R&D spin-offs, and video technologies for leading venture capitalists and companies such as Comcast, NEC Research Labs and Xerox PARC. Jim holds Ph.D. and M.S. degrees in Applied Physics from Stanford University and a B.A. in Physics and Math from Washington University.
- Craig SeidelSenior Vice President, Technology
Craig Seidel is Senior Vice President, Technology with a diverse entertainment technology background. At MovieLabs Craig focuses on production, all aspects of the digital supply chain including interactivity, metadata, file delivery and business rules (e.g., Avails). He architected and authored the Common Metadata family of specifications and defined much of the UltraViolet system. Craig also specializes in technologies applicable to fingerprinting, content protection and Digital Cinema.
Prior to MovieLabs, Craig led a variety of engineering and operations project, including peer-to-peer anti-piracy (Hawkeye), software licensing (FlexLM), DVR (TiVo), Interactive Television (Liberate), electronic publishing (EFI Fiery), survivable networks, and satellite ground stations. Craig holds a B.S. Electrical Engineering and Computer Science from University of California, Berkeley and an M.S. in Computer Science from Stanford University.
- Raymond DrewryVice President, EMEA Operations & Principal Scientist
Raymond has been in the industry for 25 years primarily as a technologist. He has designed and implemented systems that range from the first fully interactive digital cable network in Europe, through the first-ever networked digital video system for journalists at an international sporting event, to real-time robotics systems for special effects and mechanical-industrial performance pieces. He also was a prime contributor to early versions of the X11 window system and Microsoft Windows 1.0.
Before joining MovieLabs Raymond was CTO at Aggregator TV, a UK-based IPTV content company, and before that CTO and VP of engineering at Liberate Technologies. He has also been Director of Technology for New Media at Sybase; Principal Engineer and Architect for graphics systems at Digital Equipment Corporation, working in both research and product groups; and an engineering manager at Microsoft. As a consultant he has worked on large-scale networked multimedia systems, US and EU patents, interactivity for mobile devices, and commercial applications of novel mathematics. His patents, publications, and contributions to technical standards cover distributed multimedia systems and graphics hardware and software. Raymond has a BA in Classics (Latin) and Computer Science from Yale University.
- M. Kip WelchSenior Vice President, Business Development
Kip Welch comes to MovieLabs with a legal background and considerable experience crafting complex technology business agreements. While at Intel Corporation, he served as director of legal affairs for the Digital Home Group, the business unit responsible for leading Intel’s drive into the consumer electronics business and the development of consumer and media entertainment PCs, and where he also led the legal team for the launch of Intel Viiv technology.
Kip has extensive experience dealing with business and legal issues related to IP licensing, media technology, content protection, ecosystem enabling, and industry standards efforts. Prior to Intel, he served as vice president and general counsel for MicroProse, Inc., an entertainment software company acquired by Hasbro in 1998, and as an attorney with the law firm of Brobeck, Phleger & Harrison. He has a B.A. in Economics from the University of Texas at Austin, and a J.D. from the State University of New York at Buffalo.
- Daniel LucasVice President, Business Intelligence Technology
Daniel Lucas has been a technology leader for the last 30 years. Daniel has held a number of senior positions leading product development and heading up business development in multiple industries. At MovieLabs Daniel is responsible for building an information infrastructure monitoring the on-line piracy of television and movie content. He currently is leading an industry wide data gathering and analysis effort to better understand the scale of piracy worldwide in all forms.
Previously, Daniel spent much of his career in the video game industry responsible for developing products like Star Trek, Tetris and in his earlier days many hit sports titles. Daniel held the position of V.P. of Development at Blue Planet Software where he was responsible for developing and licensing the Tetris brand, including one of the earliest on-line multi-player games. While at Blue Planet Tetris licensing revenues tripled. Previously at Microprose he oversaw third party development and 16 bit console development, being responsible for over 20 titles.