John Carney, President and Chief Executive Officer
Prior to taking the helm at MovieLabs, John was Senior Vice President of Engineeringat Comcast, where he defined and led multiple complex operations and technology projects. He also established the West Coast office of CableLabs, the cable industry’s research and development consortium dedicated to pursuing new technologies. Before that role, John served as President of TVWorks, a joint venture between Comcast and Cox, where he launched a new ecosystem for interactive television. He was also the co-founder and CTO of MetaTV, an interactive television software company. At MetaTV, he drove the creation of a television application platform that became the basis for an industry standard for enhanced television. John holds an MS in Operations Research from Stanford University, a BS in Mathematics from LSU and is an inventor with multiple patents.
James Helman, Chief Technology Officer
Jim Helman is an industry-recognized technologist who brings to MovieLabs an extensive background inbuilding entertainment-related products and a passion for technological innovation. Jim was a founding architect and later chief software architect at Liberate Technologies, where he led the design of systems for delivering interactive cable services. Prior to Liberate, he was a software architect at Silicon Graphics, developing real-time 3D systems for location-based entertainment, virtual sets, and simulation. Jim has also consulted extensively on software architecture, intellectual property and product development for many companies including Comcast, NEC Research Labs and Xerox PARC. Having worked for over twenty years with Silicon Valley technology companies and start-ups, he is frequently called upon by entrepreneurs and investors as an expert advisor on patent and technology issues. Jim holds Ph.D. and M.S. degrees in Applied Physics from Stanford University and a B.A. in Physics and Math from Washington University.
Craig Seidel, Vice President Distribution Technology, General Manager TDL
Craig Seidel joined MovieLabs with over 20 years of experience
leading technology projects and bringing novel products and systems
to market. Craig’s focus includes the Global Digital Cinema Trusted Device List (TDL), UltraViolet, and technologies applicable to digital distribution of video such as ecosystem architecture, metadata, fingerprinting, and content protection. As senior director of engineering at Macrovision’s
Santa Clara headquarters, Craig led engineering and operations
for peer-to-peer anti-piracy and software licensing. Craig previously
served as director of engineering at TiVo where he led the development of some of TiVo’s best selling products. Prior to TiVo, Craig
was responsible for the development and implementation of interactive
televisions systems at Liberate Technologies. He has also led research
and development activities at Electronics for Imaging, SRI International
and Hughes Aircraft. Craig holds a B.S. Electrical Engineering
and Computer Science from University of California, Berkeley
and an M.S. in Computer Science from Stanford University.
Raymond Drewry, VP EMEA Operations, Principal Scientist
Raymond has been in the industry for 25 years primarily as a technologist. He has designed and implemented systems that range from the first fully interactive digital cable network in Europe, through the first-ever networked digital video system for journalists at an international sporting event, to real-time robotics systems for special effects and mechanical-industrial performance pieces. He also was a prime contributor to early versions of the X11 window system and Microsoft Windows 1.0. Before joining MovieLabs Raymond was CTO at Aggregator TV, a UK-based IPTV content company, and before that CTO and VP of engineering at Liberate Technologies. He has also been Director of Technology for New Media at Sybase; Principal Engineer and Architect for graphics systems at Digital Equipment Corporation, working in both research and product groups; and an engineering manager at Microsoft. As a consultant he has worked on large-scale networked multimedia systems, US and EU patents, interactivity for mobile devices, and commercial applications of novel mathematics. His patents, publications, and contributions to technical standards cover distributed multimedia systems and graphics hardware and software. Raymond has a BA in Classics (Latin) and Computer Science from Yale University.
M. Kip Welch, Vice President, Business Development
Kip Welch comes to MovieLabs with a legal background and considerable experience crafting complex technology business agreements. While at Intel Corporation, he served as director of legal affairs for the Digital Home Group, the business unit responsible for leading Intel’s drive into the consumer electronics business and the development of consumer and media entertainment PCs, and where he also led the legal team for the launch of Intel Viiv technology. Kip has extensive experience dealing with business and legal issues related to IP licensing, media technology, content protection, ecosystem enabling, and industry standards efforts. Prior to Intel, he served as vice president and general counsel for MicroProse, Inc., an entertainment software company acquired by Hasbro in 1998, and as an attorney with the law firm of Brobeck, Phleger & Harrison. He has a B.A. in Economics from the University of Texas at Austin, and a J.D. from the State University of New York at Buffalo.
Daniel Lucas, Vice President, Business Intelligence Technology
Daniel Lucas has been a technology leader for the last 30 years. Daniel has held a number of senior positions leading product development and heading up business development in multiple industries. At MovieLabs Daniel is responsible for building an information infrastructure monitoring the on-line piracy of television and movie content. He currently is leading an industry wide data gathering and analysis effort to better understand the scale of piracy worldwide in all forms. Previously, Daniel spent much of his career in the video game industry responsible for developing products like Star Trek, Tetris and in his earlier days many hit sports titles. Daniel held the position of V.P. of Development at Blue Planet Software where he was responsible for developing and licensing the Tetris brand, including one of the earliest on-line multi-player games. While at Blue Planet Tetris licensing revenues tripled. Previously at Microprose he oversaw third party development and 16 bit console development, being responsible for over 20 titles.